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Doom 3 update
Doom 3 update











doom 3 update
  1. #Doom 3 update install
  2. #Doom 3 update mod

Better calibration of machineguns, plasmaguns and chainguns. Updated monster_demon_wraith for to be more aggressive. Updated NewAI, zombies gib in 20 seconds and demons dodge and jump more and not just on pain, unlike before. Fixed too much recoil on both BFG and RocketLauncher weapons. DDS files not working in DDS graphic mode. Added sound flesh on all weapons damage definition, more realistic. Updated NewAI, small bug removed, bettered the Wraith demon. Changed some decals colours for the extra weapons like Protonyde or Vulcan. Changed clipsize for machinegun to 75 and smc300 to 50. Fixed GUI's colors for different weapons. Mancubus and Revenants now make muzzleflashes when firing at anything ! Added brilliant skins for the BFG, Plasmagun and Chaingun (barrel only). Lowered the fire sounds for the machinegun, too noisy ! Machinegun smooth skin, not like before, the GUI looks better too. NEW Soda machines with brighter colors ! Each weapon has its own skin, color, gui and sound ! Added new (Q3) sound for the grenade explosions.

doom 3 update

Now, the Railgun has its own gui on a green color. Plasmagun have now a clip size of 50 bolts again. SMC300 have now a clip size of 90 bullets. Better looking planet Mars on the main menu. Lowered a little bit the volume for the pistol fire sound. New fx that spreads blood from body parts when hit ! New fire sounds for plasma weapon (optional). The BFG has a green part visible in the dark, even. Now, the Protonyde and Vulcan weapons uses shells ammo. The SubMachinegun that replaces the flashlight, now uses pistol ammo bullets. Added the railgun to be toggable from the plasmagun.

#Doom 3 update mod

zip and this zzz_game_zbloom_v131.pk4 enabled for Doom 3 base with v1.3.1 support, and so on, its easy, ok ?Įnjoy the new challenge, this mod is compatible with official maps and can work with other user made maps, too, so try it and play it, i do the same already !Īt this time, still i am not able to get shadows on muzzleflashes on this mod, i don't know the reason why this mod resists to do that ?¿? cmd command that came for load the mod into ROE, if not, disabled again and load the mod into normal base Doom 3 with this file named ending in. pk4 would enabled the game for ROE if used the. zip to disabled again the separate package like for example this zzzz_game_rbloom_v131_ if renamed to end in. There is gamex86.dll libraries for both v1.3.0 and v1.3.1 versions for each Doom 3 and Doom 3 v1.3.1 + ROE, so the game can be played on both, just rename the. pk4 to enabled again, but, be warned, the monsters will KILL you if you are not the best marine !!! pk4 file that is disabled by default, its name is pak001_veryfast_monsters_anims_ rename to end in. This mod tweaks many different aspects of Doom 3 game, not only this, also, increases difficulty making it a challenge to beat, the gameplay is much faster, more smooth, all weapons had been tweak for work smooth, fast and much more powerful than the original, the monsters are more powerful too and faster, also, even there is an optional. By doing the second technique, you should be able to select or deselect the mod in the Doom 3 menu.

#Doom 3 update install

To install the mod, just extract the pk4 file in your Doom 3 "base" folder OR create a new folder in your Doom 3 (game, not the "base" folder) and put the file inside.













Doom 3 update